A Bit Random

A Bit Random is an introduction on how to create projects that span multiple Progress Outcomes. In this project, code is explored for a randomiser, such as a random number generator, that can be adapted to support multiple authentic contexts.

A Bit Random - Project introduction

Sound of a crackling fire.

Text on screen: Kia Takatū ā-Matihiko Digital Readiness and title A Bit Random An Introduction to the Professional Learning Slides.

Melissa Jones, facilitator, on screen.

Text on screen: Melissa Jones.

Kia ora, I’m Melissa Jones a Kia Takatū ā-Matihiko facilitator, and Trevor Storr and myself have created A Bit Random. Which demonstrates how to create projects that span multiple Progress Outcomes and we’ve used the fitness theme.

In this project, code is explored using a random number generator from the Scratch blocks and the project is adaptable for multiple authentic contexts.

By the end of these slides you’ll be able to run a randomiser activity which takes into account end users and is adaptable for multiple contexts within your local curriculum.

The A Bit Random flipped learning activity has the ability to be scaled up and scaled-down so that it appropriately challenges learners while encouraging learning to progress through the Computational Thinking Progress Outcomes. This is what you’ll find in these slides.

A link to an introduction video where Trevor explains more about the flipped learning resource.

(On screen the first slide from the PowerPoint is presented then returns to Melissa Jones.)

You’ll also find out about how we aligned the Computational Thinking Progress Outcomes to the flipped learning resource.

(On screen PowerPoint slide on Links to Progress Outcomes (POs) is presented then returns to Melissa Jones.)

And where’s there’s room for more Digital Technology concepts to enhance the learning opportunity while this learning resource is being used.

There’s also a time for reflection and if you’re doing this professional development in a group then you can have robust discussions. We also have included recommended resources, that will compliment this professional development learning session.

(On screen PowerPoint slide on Computational Thinking for Digital Technologies, Progress Outcome years then returns to Melissa Jones.)

Finally, in the appendix, you will find the resources that we’ve used to develop the thinking behind the flipped learning resource A Bit Random so that you can use those resources to create your own programs of learning.

So that’s A Bit Random, have fun and get fit.

Sound of a crackling fire.

Text on screen: Kia Takatū ā-Matihiko Digital Readiness.

How to use this resource

At the end of these slides, you will be able to run a randomiser activity that takes into account end users and can be adapted for multiple contexts which supports your local curriculum. The flipped learning activity included in this resource has a fitness context and has the ability to be scaled up or scaled down to appropriately challenge your learners, while encouraging learning to progress through the Computational Thinking Progress Outcomes.

A Bit Random Years 7-10 slides

View these slides for A Bit Random to find out how the flipped learning resource was developed and aligns with the digital technologies progress outcomes.

Flipped Learning Resource

The Flipped Learning Resource can be used to support face to face and online learning.

Ngā Kiriahi

See what others have to say or tell us how about your experiences in this community forum. How did you use this resource? Did you make modifications? Add to it? How did your learners respond?

This resource is developed to support teaching from the Digital Technologies curriculum.